Turkish Consortium Archive

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A Turkish Social Media Group based on curating European, Turkish, and Syria Comic book art history that is popular in those regions curator is Murat Aks ( www.facebook.com/cizgiromanci)

What the Turkish Consortium is about:
A Social Media Group that was discovered from the country of Turkey. The Social Media Group displays
weekly Comic book History Art of popular Turkish Europe and South America. The curator Murkat Aks
was approached by myself to post it on my DaydreaminComics website. In hopes of investments one day
to turn his Social Media Group into a Digital Consortium Platform. This is the Catalog listing of some titles
and the background. I hope this educates a group of person(s) on the rich history of these titles and it’s
connections outside of the United States.

Below is the featured Social Media Group’s link to Heman



 

Below is the featured Social Media Group’s link to Heman

https://www.facebook.com/groups/hemanthundercatsturkey

 

 

 

 

 

 

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Below is the featured Social Media Group’s link to Space Knight Rom

https://www.facebook.com/groups/rombilimkurguturkiye

 

 

 

 

 

 

 

 

 

This Turkish consortium curated by Muk Aks displays the nostalgic art of Space Knight Rom again the link
above:
Originally “Rom” was a toy co-created by Scott Dankman, Richard C. Levy, and Bryan L. McCoy.
To promote the toy, the creators of licensed the character to Marvel comics, who created the
series Rom: Spaceknight. Meanwhile in present day,the licenced characters and name belong to
Hasbro, mostofthe background and developtmed of the character belongs to Marvel Comics.
Rom the first to volunteer
The peaceful planet known as Galador was threatened by a fleet of ships manned by shapechanging aliens known as Dire Wraiths. Galador’s ruler, the Prime Director, calls for volunteers
to be transformed into cyborg warriors called ‘ Spaceknights’. Afterwords, they can defend the
planet from the invaders.
The volunteers were promised that their “humanity” (the body parts that would be removed to
accommodate the bionic armor) would be preserved and restored to them after the threat was
over. Rom, a poet on his home planet, was the first to volunteer, and was transformed into a
large, silver humanoid that at first glance appeared to be totally robotic. Rom was also given
Galador’s most powerful weapon – the Neutralizer – which on one setting could banish the
Wraiths into the Limbo dimension (a pocket universe) forever.
The people of Galador were inspired by his example, and a total of 1,000 Galadorians
volunteered and were transformed into Spaceknights, each with his or her own unique armor,
powers suited to the individual who wielded them. The Spaceknights were victorious in
stopping the Wraith invasion, but Rom decided to follow the remnants of the fleet back to their
home planet –(the Wraithworld ) which orbited a black sun. The un-prepared Wraiths panicked,
and after a futile counter-attack abandoned the planet and scattered throughout space.
Rom now felt responsible for spreading the creatures’ evil across the universe, and swore he
would not reclaim his humanity until all Dire Wraiths had been banished to Limbo. His fellow
1,000 Spaceknights, including comrades Starshine I and Terminator, swore the same oath and
left Galador .

Mayor Story Arcs:
Earthfall
Arrival planet Earth
200 years later Rom arrived on Earth falling like a shooting star to the ground . Landing near the
town of Clairton, in West Virginia, Rom encountered a young woman named Brandy Clark. After
seeing Rom battle with the Wraiths, Brandy comes to understand his mission and helps to hide
Rom from prying eyes.
This becomes necessary once Rom uses the Neutralizer in public, as witnesses only see a “killer
robot, like something from the old movies of the 1950’s” disintegrating innocents – they do not
realize that Rom is in fact banishing Wraiths who are hiding in human form. In time Brandy’s
boyfriend, Steve Jackson, also accepts and helps Rom in his mission, although when Brandy
began to fall in love with the noble Rom her relationship with Steve was horribly strained.
Fight Against the Wraith
During his time on Earth, Rom fights and banishes thousands of Wraiths. Meeting many heroes
and making many allies such as the XMen, Luke Cage who at the time possessed the powers of
the Hulk along his journey. Rom’s war against the Wraiths takes a turn for the worse – a new
form of Wraith appeared on Earth, and appeared to be far deadlier and sinister than the first
variety.
It is later revealed that these are female Wraiths, who rely on sorcery and magic, as opposed to
the much weaker males who placed their faith in science and technology. Unlike the males, the
female Wraiths chose not to attack in secretly and openly attacked Clairton while Rom is away,
killing everyone (including Steve Jackson and superhero Torpedo) with exception of Brandy
Clark. Furthermore, they also make the strategic mistake of openly attacking S.H.I.E.L.D.
headquarters, the HellCarieer, which removes all doubts of the Earth authorities of the
existence and threat of the Dire Wraiths.
Rom, however, manages to destroy them and banish their planet with the aid of his superpowered allies which included Forge, Rick Jones, Brandy Clark, Cindy Adams and members of
the U.S. military.
Endgame
Final conflict
Rom leaves Earth soon after the battle and returns to Galador. Unknown to Rom, however,
Brandy had accidentally met the entity called the Beyonder, and asked him to transport her to
Galador. The Beyonder complied and Brandy found herself on Galador, now occupied by a new
group of Spaceknights that had been created in the absence of the originals .
The new Spaceknights had been corrupted by their power, and feeling superior to normal
Galadorians, massacred the entire race. In an act of sheer spite the new Spaceknights also
destroyed the frozen humanities of the original Spaceknights. Rom arrived too late and could
only save Brandy. Enraged, Rom summoned the original Spaceknights and together they
destroyed the rogue Spaceknights.
Rom then made a surprising discovery, his original humanity persisted within the entombed
body of Terminator. After reclaiming it, Rom became human again and finally admitted his love
for Brandy. The two chose to remain on Galador to re-populate his native world, while the other
Spaceknights, their humanity now destroyed, set out to explore the universe and help defend
other planets
During the years Rom battled the the increasingly desperate threat of the Dire Wraiths, the
monsters created new foes for Rom, such as the magically created Devil Dogs, robotic Watchwraiths and false Spaceknight Firefall- a fusion of human and Spaceknight. Two of Rom’s
greatest foes are the aptly named Hybrid(hideous result of a combination between Wraith and
human)

 

 

 

 

 

 

 

 

 

 

 

 

Significance of Study

Tarkan comics

Tarkan is a mighty Turkish warrior. He is often accompanied by his loyal dog Kurt as they embark on exciting adventures and saving pretty ladies from danger.

His great mission started when a political leader hired him to guard his daughter from the threats of the Turkish Vikings. They intend to sacrifice the her to their 8 legged demigod, Lovecraftian.

When the vicious Vikings came, Tarkan was outnumbered and the girl was abducted. Now Tarkan and Kurt have to seek out, save and bring back their damsel in distress from harm before it’s too late.

Tarkan medieval comic book series was created by Sezgin Burak and was launched on February 1973 by Simavi Publishing Ltd. This now defunct comics featured only 16 pages, half the length of a normal 32 page comic book.

Tarkan, written by Sezgin Burak in 1966; Attila and the Hun people

He is one of the warriors who represent domination and power all over the world. 

Below is the Social Media Link to the featured Tarkan Page

https://www.facebook.com/groups/tarkanfilmcizgiroman

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Explore Tarkan Comics it is very Interesঞng Collecঞon of Comic Book History popular in Europe.
The Facebook Group link above:

About Tarkan comics
Tarkan is a mighty Turkish warrior. He is often accompanied by his loyal dog Kurt as they
embark on exciting adventures and saving pretty ladies from danger.
His great mission started when a political leader hired him to guard his daughter from the
threats of the Turkish Vikings. They intend to sacrifice the her to their 8 legged demigod,
Lovecraftian.
When the vicious Vikings came, Tarkan was outnumbered and the girl was abducted. Now
Tarkan and Kurt have to seek out, save and bring back their damsel in distress from harm
before it’s too late.
Tarkan medieval comic book series was created by Sezgin Burak and was launched on February
1973 by Simavi Publishing Ltd. This now defunct comics featured only 16 pages, half the length


of a normal 32 page comic book.

Below is the featured link to the Fantom Turkish version of in Social Media link

https://www.facebook.com/groups/kizilmaskefantomturkiye

The Turkish Consortium dives into the Phantom very Popular in South America and Europe:
The Artwork History is impeccable: link to the Facebook group above:
The Phantom is an American adventure comic strip, first published by Lee Falk in February

  1. The main character, the Phantom, is a fictional costumed crime-fighter who operates
    from the fictional African country of Bangalla. The character has been adapted for
    television, film and video games.
    The series began with a daily newspaper strip on February 17, 1936, followed by a color Sunday
    strip on May 28, 1939; both are still running as of 2020. In 1966, King Features stated that The
    Phantom was being published in 583 newspapers worldwide.[1] At its peak, the strip was read by
    over 100 million people daily.[2][3]
    Falk worked on The Phantom until his death in 1999; since his death, the comic strip has been
    written by Tony DePaul. Since 2016, it has been drawn by Mike Manley (Monday–Saturday) and,
    since 2017, Jeff Weigel (Sunday).[4][5] Previous artists on the newspaper strip include Ray
    Moore, Wilson McCoy, Bill Lignante, Sy Barry, George Olesen, Keith Williams, Fred
    Fredericks, Graham Nolan, Eduardo Barreto, Paul Ryan, and Terry Beatty. In the strip, the
    Phantom was 21st in a line of crime-fighters which began in 1536, when the father of British
    sailor Christopher Walker was killed during a pirate attack. Swearing an oath on the skull of his
    father’s murderer to fight evil, Christopher began a legacy of the Phantom which would pass
    from father to son. Nicknames for the Phantom include “The Ghost Who Walks”, “Guardian of
    the Eastern Dark” and “The Man Who Cannot Die”.[6]
    Unlike many other superheroes, the Phantom has no superpowers; he totally relies on his
    strength, intelligence and the myth of his immortality to take action against the forces of evil.
    The 21st Phantom is married to Diana Palmer; they met while he studied in the United States
    and they have two children, Kit and Heloise. He has a trained wolf named Devil and a horse
    named Hero, and like the 20 previous Phantoms he lives in the ancient Skull Cave.
    The Phantom was the first fictional hero to wear the skintight costume which has become a
    hallmark of comic-book superheroes, and was the first shown in a mask with no
    visible pupils (another superhero standard).[6][7] Comics historian Peter Coogan has described
    the Phantom as a “transitional” figure, since the Phantom has some of the characteristics
    of pulp magazine heroes such as The Shadow and the Spider and earlier jungle heroes such
    as Tarzan, as well as anticipating the features of comic book heroes such as Superman, Batman,
    and Captain America.
    [6]

The link Below features the Below is the featured Social Meida Group Page curated

https://www.facebook.com/groups/1691062667576365

Zagor was created in 1961 by writer Sergio Bonelli, the son of Gian Luigi Bonelli, author of
western character Tex Willer, and artist Gallieno Ferri, who has been working at Zagor’s stories
for more than fifty years.
Since its creation Zagor has been one of most popular Italian comics, alongside characters such
Tex Willer, Dylan Dog, Diabolik and Lupo Alberto. Zagor comics are a unique mixture of
classical western genre and other topics like pure adventure, fantasy, historical, and since he has
fought against vampires and aliens, even horror and science fiction.
His full battle name is Za-Gor Te-Nay, pretended to mean, in some fictional native American
language “The spirit with the hatchet”. Zagor embraces a philosophy of neutrality among races,
but, since his mission is to protect the weakest people against injustice, he often takes the side of
the Indians against the oppression of the white Americans.
He lives in a wooden hut built in a swamp, in the middle of the fictional Darkwood Forest,
located across the boundaries of three American states of the Midwest: Pennsylvania, West
Virginia and Ohio. His stories are set in the first half of the nineteenth century, when the
American frontier began to move toward west.
O R IG I N
Patrick Wilding was born in Eastern United States in the early nineteenth century. Young Pat
grew happy and thoughtless in a house on the bank of the Clear Water River, together with his
beloved parents, Mike and Betty. His father, Mike Wilding, was a former Official of the US
Army who, after having distinguished in many battles, had left the violence of the military
campaigns to live in harmony with both Indians and whites, in a log cabin in the heart of the
Forest of Darkwood.
The dream of happiness of young Pat was shattered in a quiet summer day, when Mike,
breathless, barricaded himself in the house just before an unexplained attack by a tribe of
Abenaki natives, led by a renegade whose name was branded in the heart of the child: Salomon
Kinsky.
Young Pat burying his parents and swearing revenge
The Abenaki laid siege to the cabin and in spite of the fury and the courage with which the
child’s parents were fighting, their fate was already sealed. With heart full of hope little Pat was
entrusted to the waters of the river, and the faces of his parents furrowed with grief and
illuminated by the glow of burning logs were the last indelible image of them for the boy.
Patrick Wilding was picked up freezing and stunned by the man who would have been his guide
and master of his life, Nathaniel Fitzgeraldson. Some time later, He and Pat returned to the hut,
where they found the mangled remains of Mike and Betty.
Under the watchful eye of the concerned man, the young orphan buried his parents, and, his heart

Media

Flash Gordon featured the eponymous athletic hero Flash, his girlfriend Dale, the mysterious Dr. Zarkov and their adventures on the exotic planet Mongo ruled by the evil Emperor Ming. Moore’s sharp, exciting writing combined with Raymond’s lush, detailed illustrations would launch the strip to the heights of popularity, quickly outpacing their well-established rivals.

Raymond worked on Flash Gordon for the next 10 years. Over that time his technique and composition evolved. The panels grew larger, and while that meant there were fewer panels per strip, the larger area allowed Raymond to create more detailed and dynamic scenes. Raymond also began to forgo the use of word balloons, instead presenting dialog and narrative as text at the bottom of the panel. 

Below is the social media Link to Flash Gordan

https://www.facebook.com/groups/flashgordonturkiye

Alfredo Castelli is one of the most important Italian comics authors. Born in Milan on 26 June 1947, he entered the world of comics, which he followed with passion from a very young age, in 1965: he made his debut on “Kolosso” and created Skeletrino, protagonist of grotesque stories, which he wrote and drew in the appendix to ” Diabolik”, one of the best-selling comics in Italy in those years. In 1966, not yet twenty years old, he founded “Comics Club 104”, a self-produced fanzine, the first experiment of its kind in Italy

The Link below is to the Martin Mystere Social Media Group

https://www.facebook.com/groups/martinmystereturkiye

The Link below is to the Dylan Dog Social Media Group Page

https://www.facebook.com/groups/dylandogturkiye

Dylan Dog is an Italian horror comics series created
by Tiziano Sclavi and published by Sergio Bonelli
Editore since 1986.
The series features the eponymous character, a paranormal investigator who takes on cases
involving supernatural elements such as ghosts, demons, vampires, undeads, werewolves and
other creatures, but also horrifying sociopathic criminals and serial killers. It defies the whole
preceding horror tradition with a vein of surrealism and an anti-bourgeois rhetoric. Dylan is
supported mainly by his trusty sidekick Groucho (a Groucho Marx lookalike) who adds humor
to this grisly genre and Dylan’s sombre temperament. The series is mainly set in London, where
the protagonist lives, though he occasionally travels elsewhere.

Below is the link Below to the Featured Turkey’s own Volkan

https://www.facebook.com/groups/yuzbasivolkanturkiye

Since 1972, he has been the most enduring and well-known comic book hero. He started to draw Captain Volkan. This Hero first appeared in The Last Havadis, Evening and Tercüman newspapers. However, Volkan’s main success is As early as 1976, one of the weekly comic magazines of Tay Publications He caught him using it as a filler in Bonanza. Owner of the publishing house Seeing this potential, Captain Volkan presents the reader with his own independent title. He decided to present it and made a deal with Ali Recan. So in 1976 Captain Volkan’s weekly magazine was published and for 176 weeks/issue, Tay His publications have appeared with his logo.

Featured is the link below to Turkey’s Own Kaptan Venus

https://www.facebook.com/groups/kaptanvenusturkiye

Ali Recan, who managed to sell the adventures of his hero The comic book title is Captain Venus. 

Below is the Mandrake Portion of Turkish Consortium

AMACIMIZ TÜM MACERALARIYLA MANDRAKE’Yİ ÜLKEMİZDE TEKRAR KALİTELİ RENKLİ ALBÜMLER HALİNDE YAYINLATMAKTIR SEVGİLİ ÇİZGİ ROMAN SEVERLER..DESTEK VE YORUMLARINIZI BEKLİYORUZ ..ARKADAŞLARINIZI DA EKLEYİN GRUBUMUZA

https://www.facebook.com/groups/mandraketurkiye

Mandrake’s powers were acquired through years of schooling in Tibet, where he began his studies during childhood. One of his teachers, Luciphor, later decided to use his powers for evil, adopted the name “Cobra”, and appeared in the strip as a recurring villain. Like many of comics’ origin stories, Mandrake’s has been subject to some embellishment over the years. It came to include an evil brother, Derek; a troublesome younger sister, Leonore; and a benign elderly master named Theron.

Mandrake is joined in his adventures by Lothar, American comics’ first seriously-treated black character. Although he is by birth an African prince, Lothar prefers his position as Mandrake’s valet and bodyguard. As years went by and America’s consciousness was raised, Lothar lost most of his accent and became more a friend and companion than a valet — but right from the start, he was treated as an intelligent man and a valuable ally.

Mandrake’s other companion is Narda, also of royal blood. She, like Lothar, prefers Mandrake’s company to her birthright as princess of Cockaigne, a mythical European pocket kingdom. Her engagement to Mandrake lasted longer than most marriages, but they finally tied the knot in 1998.

Mandrake has had only limited success outside of newspaper strips

Mandrake’s powers were acquired through years of schooling in Tibet, where he began his studies during childhood. One of his teachers, Luciphor, later decided to use his powers for evil, adopted the name “Cobra”, and appeared in the strip as a recurring villain. Like many of comics’ origin stories, Mandrake’s has been subject to some embellishment over the years. It came to include an evil brother, Derek; a troublesome younger sister, Leonore; and a benign elderly master named Theron.

Mandrake is joined in his adventures by Lothar, American comics’ first seriously-treated black character. Although he is by birth an African prince, Lothar prefers his position as Mandrake’s valet and bodyguard. As years went by and America’s consciousness was raised, Lothar lost most of his accent and became more a friend and companion than a valet — but right from the start, he was treated as an intelligent man and a valuable ally.

Mandrake’s other companion is Narda, also of royal blood. She, like Lothar, prefers Mandrake’s company to her birthright as princess of Cockaigne, a mythical European pocket kingdom. Her engagement to Mandrake lasted longer than most marri

ages, but they finally tied the knot in 1998.

Mandrake has had only limited success outside of newspaper strips

The tale of the Phantom was a blend of mystical elements and realism. Drawing on the influences of classic literature, mythology, history, current events, and theatre, Falk provided something for everyone.

The origin story began with Christopher Standish, who once served as Christopher Columbus’ cabin boy, now acting as captain of a commerce vessel attacked by pirates. His young son, Kit, the sole survivor of the ordeal, sees his father slain by the pirate leader. Washing up on a distant African shore, Kit is befriended by the Bandar, a tribe of friendly pygmies. There he dwells in a cave which resembles a human skull. After discovering the body of the pirate who murdered his father, Kit swears an oath on the skull of the killer. His promise to fight piracy and injustice is carried out by his descendants for 400 years making him seem immortal to all but the pygmies.

Below is the link to the Turkish Consortium on Social Media:’

https://www.facebook.com/groups/kinovaturkiye

Kinowa is an Italian comic book series created by Andrea Lavezzolo and EsseGesse.
Background

The Western comic series debuted in May 1950, with text by Andrea Lavezzolo (who signed the comics with the pen name A. Lawson) and artwork by the trio EsseGesse (Pietro Sartoris, Dario Guzzon and Giovanni Sinchetto), at their debut.[1] When Essegesse passed to draw other comics – as Blek Macigno and Captain Miki – the stories of Kinowa were illustrated by Pietro Gamba.[2] The main character of the series is Sam Boyle, a man that, scalped and left for dead after an attack on the convoy in which perished his wife and son, builds a duck skin mask with the likeness of the devil and, turned into the avenging spirit Kinowa, persecutes the descendants of his attackers.[1]
The comics had a significant success in Turkey, where Kinowa became protagonist, between 1971 ad 1972, of three western-adventure films (Kinova – Demir YumrukKara Seytan – Kinova 2 and Kam^ili Kadin – Kinova 3).[3] It is considered as the initiator of the Italian western-gothic subgenre.[4]

Below is the link to Social media Consortium

https://www.facebook.com/groups/218647358314802

Literature Review

When the first Conan of Cimmeria story appeared in the pages of Weird Tales magazine in December 1932, nothing quite like it had ever before appeared in print.

Author Robert E. Howard had been writing stories broadly similar to it for half a decade; but it was with Conan, and the Hyborian Age story world in which he was placed, that Howard finally fully doped out the sub-genre that would become known as “sword and sorcery,” of which Howard is today considered the founding father. Conan’s origins date back to a literary experiment Howard penned in 1926 titled “The Shadow Kingdom,” featuring a new character: Kull, exile of Atlantis. The idea—Howard’s great innovation—was, at its core, historical fiction set in a faux-historical era, about which most or all of the details are “lost in the mists of time.”

That faux-historical period could contain anything Howard might like to include: evil races of sentient snake-things, sorcerers, undead creatures, demons walking upon the earth, anything. In other words, Howard was creating a secular mythology. And as with any mythology, secular or no, there would be a hero, a Ulysses or a Theseus, an exceptional man of legend striding through that myth-world, sword in hand, righting wrongs and slaying supernatural monsters and, along the way, providing metaphorical insight onto his world and ours. The trouble was, as Howard would soon discover, he’d gone too far into the past. The Thurian Age, as Kull’s milieu was named, had so little in common with the modern world that it might as well have been staged on another planet. No reader was going to feel a personal connection to

it, or be tempted to indulge the fantasy that it was a real part of the world’s history. Historical fiction draws much of its power from a sense of connection to the real world of long ago. That source of power was foreclosed to the Thurian Age; it was just too far distant in time. Nonetheless, “The Shadow Kingdom” was well received. But Weird Tales rejected several follow-up Kull stories. At roughly the same time, Howard’s Texas-style talltale-liar humor stories about the prizefighting sailor Steve Costigan were taking off like a rocket in Fight Stories magazine. So Howard dropped the Kull project after just a handful of attempts so that he could focus more energy on Costigan. At the same time, though, he was finding success with another historical-fiction-fusion innovation: The grim, savage English Puritan Solomon Kane. Kane’s world was the skull-strewn chaos of Europe and north Africa during the Thirty Years War, in the early 1600s. Little enough is known about specific events during that dark time that it was possible to take historical liberties with it as a storyworld, so that it could accommodate dark magic, walking skeletons, vampires, magic staffs, and, of course, N’Longa the witch-doctor. Howard quickly realized he was onto something with Solomon Kane. The first Solomon Kane story, “Red Shadows,” appeared in August 1928 in Weird Tales, and readers loved it. Here was a dark, brooding world of menace and witchcraft connected pseudo-genealogically to their own. It was easy for readers to “take the ride”—to suspend their disbelief and envision Kane’s adventures as a part of the real world. But, perhaps the connection with the real world was too close. The countries of 1630s Europe are well known; the causes of the conflict fully understood. There was only so much Howard could do in Solomon Kane’s world; and the fact that he sent his hero into “Darkest Africa” directly, in the very first story, suggests that he may have been feeling the weight of those constraints. Moreover, Solomon Kane is just a hard character to root for. Unlike Kull, he is, not to put too fine a point on it, really not a sane man. So it makes perfect sense that after the shadowy, prehistoric world of Kull and the dark, necromantic world of Solomon Kane, Howard would combine these two precursors to develop a world that was far enough into the distant past to be free of actual historical constraints—like Kull’s—yet close enough to the present to still exist as echoes and legends in the world’s mythologies. And so Howard created The Hyborian Age: an era some 12,000 years before the present, all archaeological traces of which have since been wiped out by a global cataclysm that hurled all of humanity back into stone-age barbarism, leaving only vague hints in ancient myths and a few modern echoes in the names of nations and peoples: Britain, once Brythunia; Aquitaine, once Aquilonia; Stygia; Corinthia; Shem; Æsgard. And to play the role of our avatar as we explore this shadowy, almost-historical world, Howard gave us Conan the Cimmerian.

Kara Murat -A Turkish Social Media Gallery see link below:

✪ KARA MURAT ✪ M.AKS 27 | Facebook

Significance of Study

Kara Murat: Judge of the Seas, Kara Murat: Fatih’s Bouncer or Kara Murat: Death Order are some of the productions included in the famous movie series. The Kara Murat series, in which Cüneyt Arkın gives unforgettable performances, contains some of the most productions of Turkish cinema. Abdullah Turan is the name that gave life to the character of Kara Murat, created by journalist and writer Rahmi Turan, with his drawings. The first adventure of this talented warrior was published in Günaydın newspaper in 1971.

The creator of Kara Murat is Rahmi Turan, who was the Editor-in-Chief of Günaydın Newspaper at that time. However, he used the pseudonym Rahmi Muratoğlu in the work. The visual creator of Kara Murat is Abdullah Turhan.

A total of 21 adventures of Kara Murat were published in Günaydın Newspaper from 1971 to 1988, not counting the re-adventures published under different names. 20 of these adventures were drawn by Abdullah Turhan. After Abdullah Turhan parted ways with Rahmi Turan, Kara Murat’s last adventure, The She-Devil, was drawn by Süleyman Gök.

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